| ConQuest 2005
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 | Conquest 2005 is on! To arms men! To arms!
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 | Here we are at the first game of the day. Warmaster rules system; we are doing a 17th century Thirty Years War battle. We're the dirty Hugenaughts on the left. The minis near the edge are casualties; the outcome goes without saying.
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 | Andy somehow got us involved in the All Monsters Attack game. The gist seemed to be to grab a few Godzilla characters, throw them on the table, and fight to the death. Here's Andy running the turn.
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 | By a wide margin the best game at the convention. We all piled in for a lovely few rounds of Aerodrome 1.1, dogfighting in the First World War. Stan is the man in charge, and if you have yet to meet him and play in his games I recommend you do.
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 | Matt's ability as a pilot shows no bounds as his plane bursts into flames, once? No, no... twice.
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 | A flabberghasting, though mindblowingly long game. Here we are at B-17: Target Reich. We're setting up, getting our heads together, and preparing to play a game that takes about as long to get to the target as you would in a real strategic bombing mission. Despite this, or possibly because of this, the game owns.
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 | Target: Wilhelmshaven. Mission: Destroy U-boats, SS HQ; avoid destroying nearby nunnery, orphanage, and puppy farm.
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 | "We've got fighters coming in 6 high... and low... and 12 high, and 3, and 9, and 11... my God."
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 | We went back to Stan for the high octane experience of Aerodrome in the mid-Pacific 25 years later. The planes are faster, scarier, and now there are ships involved.
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 | Well, it was a good con. These are pics of just some of the things we went to. Then we finished it up with an old DL tradition here at the Law Offices of Stanley J. Bell, where we performed certain actions with some kind of significance.
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